But other levels can take forty-five minutes even out this problem. Some levels you can easily beat in a minute or two. Just a complete mishap here, don't know what else to say. It's not good enough to save this section. And it's not humorous, although the music track is kind of interesting. There's a definite line between silly and humorous. Ouch, you may want to or wait better yet need to shut the sounds off, the voice effects are just too silly. Given that EarthWorm Jim feel we so learned to love. But in Wild9 the level design is incredible. That kid had a laser ray that zapped the crap outta everything. You ask why three words 'Heart of Darkness", I prayed to god, this wasn't another on of those. I almost immediately got deterred when I found out it was 2D. The graphics are sharp with little pixelization, and the special effects are excellent. The game's graphics look like a much revised version of the graphics used in Kalona, Namco's 2 1/2-D platforms. Other than that element, there's really nothing new in the gameplay. It's mindless and idiotic, and, although amusing for a while, it quickly grows old. These methods range from half humorous ways, such as electrocuting your foe, to downright disturbing ways, like impaling the opposition and leaving them there. The strange part begins when your foe(s) life reaches low, at which point you can subject them to torture. The majority of the Wild 9's fun and creativity extend from the Rig's abilities. The rig can also be used to move objects and to swing from place to place AKA Bionic Commando. This weapon expels an energy beam that can be used to grab enemies or items. As I mentioned before the Rig is Wex's primary weapon and it can be used in several creative ways. Wild 9's key game play element, is the Rig. Gameplay wise, Wild 9 is like Earthworm Jim in the sense that you run, jump and shoot things. There are no multiplayer options it's just you and the alien world. Well when this puppy gets a hold of an enemy watch out. This bad daddy is a laser, bungie cord what ever you want to call it. The bread winner feature of Wild9 is the Rig. Plus the general manipulations of objects, via rig can get frustrating. The vibration control seems really erratic, and can go as far as overused. Wild 9 takes a big kick in the butt features wise. Where a psychotic with 176 separate personalities can be considered a 'good guy', where a heroine can draw her power from a magical tartan superhero outfit, and where a normal teenage boy can be the savior of an entire galaxy. Welcome to a world where evil black sheep walk upright and wield chainsaws. Karn has set his sights on harnessing the ultimate power of The Glove and Rig, as well as the only one capable of using it Wex Major. Goliath' battle against 'Karn' - a 376-year-old enormous 'face' whom has the power of a god, yet the temperament of a toddler. Together the Wild 9 embark upon a 'David vs. Wex Major reluctantly discovers that he is rumored to be the 'Great Champion' who will operate the magical 'Rig and Glove' weapon and liberate the billions of inhabitants of the Andromeda Galaxy. Join Wex Major, a teenager lost in another galaxy, as he is brought together with a motley group of 8 alien teenage orphans with whom he bands with to lead them as the 'Wild 9'. This is the story of the Wild 9 a non-stop thrill ride bursting with action and adventure, and filled to the brim with wild humor. The enemies seem to look different on every level but still fire missiles and don't get any stronger. As the hero, Wex, you are equipped with a big laser rope called the 'rig', which you can use to rescue your zany buddies, and zap your wacky enemies. Shiny, the creators of 'EarthWorm Jim' have brought a nifty little clone called 'Wild 9' into the video game world.
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